Game Happens! 2016 Genoa, full programme

Game Happens!, the event dedicated to videogames, game design and virtual reality, is back in Genoa.

During the 2015 edition we presented a focus on the Textural Videogames’ project and HARDcade Video Mapping, a game combining video projection mapping techniques with the famous electronic game Simon from 1978.

There are lot of news for the 2016 edition. This year the event expands up to two days and offers an 8bit chiptune music live-set (Friday, June 24), with artists Kenobit (IT) and Chipzel (UK).

The festival also offers three workshops that will address disciplines and techniques such as concept art, the use of sensors to control videogames and prototyping with Unreal Engine.

To the 2015 “Beyond the Screen” theme, this year succeeds the new “Right Now” theme, which it is the starting point for a games showcase, conferences, talks and panels.

Villa Durazzo Bombrini Game Happens!

Villa Durazzo Bombrini, the Game Happens! venue

Game Happens! Villa Durazzo Bombrini Genoa

Paolo Branca, the founder of Playing The Game and Game Design Week, will present his Talk “Video games outside their Comfort Zone” Friday 24 at 16:15:

From art to music festivals, museums, public spaces and art galleries, video games are becoming more and more common in places once they were foreclosed.
How video game events propose the medium to a new audience and what opportunities they offer to institutions, promoters and game developers?

Paolo Branca Conference Game Happens

Paolo Branca’s Conference at Game Happens, photo by Francesco Fontana

Among the international speakers there will be: Eric Zimmerman, game designer and founder of Game Center at The New York University, Tales of Tales, artists duo whose work we have discussed in the Textural Videogames project, Mata Haggis, professor at the University of NHTV Breda and Niki Smit, founder of Monobanda PLAY.

Game Happens! Villa Durazzo Bombrini Genoa

Game Happens! 2016 complete programme:

Friday, June 24, 2016

  • 8:30-09:00 – Registration & Coffee
  • 9:00-09:30
    Welcome Speech, by Andrea Rocco, Federico Fasce and Enrico Da Molo
  • 9:30-10:15
    Flemish Primitives in Cyberspace, by Tale of Tales
  • 10:15-11:00
    Non-verbal Storytelling Tools for Narrative Designers, by Mata Haggis
  • 11:00-11:30 – Coffee Break
  • 11:30-12:15
    Being a Game Designer: Principles for a Thoughtful Practice, by Eric Zimmerman
  • 12:15-12:45
    Bring It Home: On Life Journeys and Creating Playful Art, by Karen Teixeira
  • 13:00-14:00 – Light Lunch
  • 14:00-14:30
    Basketball Stars: How to Approach Casual Game Design, by Kenji Schaer
  • 15:30-15:45
    Pitch Meeting Anxiety: China as a Cure, by Manuela Pignatelli
  • 16:15-16:30
    Video Games outside Their Comfort Zone, by Paolo Branca
  • 16:30-16:45
    It Takes Very Little to Be Controversial, by Mauro Vanetti
  • 21:00-00:00 – @Teatro Altrove
    Bleep Bleep Night – Chiptune Moods, with Chipzel and Kenobit

Saturday, June 25, 2016

Villa Durazzo Bombrini Cornigliano Genoa

Villa Durazzo Bombrini, Cornigliano, Genoa

Game Happens! Villa Durazzo Bombrini Genoa

Game Happens! is organized by Marina Rossi and Federico Fasce, already founders of the indie studio Urustar, and by the Genova–Liguria Film Commission, with the support of the Società per Cornigliano, Consulate General of the Kingdom of the Netherlands in Milan, ETT SpA and Miniclip Italia.
AESVI4Developers, Girl Geek Life, Indievault and Playing The Game are (among others) Media Partners of the initiative.
Among the event’s partners there are Internet Festival di Pisa, Indiecouch, Game Design Week and many others.

See you at Game Happens! June 24-25, 2016, at Villa Durazzo Bombrini, Genova Cornigliano 😉

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