Game Happens!, the event dedicated to videogames, game design and virtual reality, is back in Genoa.
During the 2015 edition we presented a focus on the Textural Videogames’ project and HARDcade Video Mapping, a game combining video projection mapping techniques with the famous electronic game Simon from 1978.
There are lot of news for the 2016 edition. This year the event expands up to two days and offers an 8bit chiptune music live-set (Friday, June 24), with artists Kenobit (IT) and Chipzel (UK).
The festival also offers three workshops that will address disciplines and techniques such as concept art, the use of sensors to control videogames and prototyping with Unreal Engine.
To the 2015 “Beyond the Screen” theme, this year succeeds the new “Right Now” theme, which it is the starting point for a games showcase, conferences, talks and panels.
From art to music festivals, museums, public spaces and art galleries, video games are becoming more and more common in places once they were foreclosed.
How video game events propose the medium to a new audience and what opportunities they offer to institutions, promoters and game developers?
Among the international speakers there will be: Eric Zimmerman, game designer and founder of Game Center at The New York University, Tales of Tales, artists duo whose work we have discussed in the Textural Videogames project, Mata Haggis, professor at the University of NHTV Breda and Niki Smit, founder of Monobanda PLAY.
Game Happens! 2016 complete programme:
Friday, June 24, 2016
- 8:30-09:00 – Registration & Coffee
Welcome Speech, by Andrea Rocco, Federico Fasce and Enrico Da Molo
Flemish Primitives in Cyberspace, by Tale of Tales
Non-verbal Storytelling Tools for Narrative Designers, by Mata Haggis
- 11:00-11:30 – Coffee Break
Being a Game Designer: Principles for a Thoughtful Practice, by Eric Zimmerman
Bring It Home: On Life Journeys and Creating Playful Art, by Karen Teixeira
- 13:00-14:00 – Light Lunch
Basketball Stars: How to Approach Casual Game Design, by Kenji Schaer
Pitch Meeting Anxiety: China as a Cure, by Manuela Pignatelli
Video Games outside Their Comfort Zone, by Paolo Branca
It Takes Very Little to Be Controversial, by Mauro Vanetti
- 21:00-00:00 – @Teatro Altrove
Bleep Bleep Night – Chiptune Moods, with Chipzel and Kenobit
Saturday, June 25, 2016
- 9:00-18:00 – Workshops
Let’s Get (Un)Real: Build Your Own Game Prototype with Unreal Engine, by Daniele Benegiamo
Sensitive Games: Use Sensors to Control Video Games, by Ruggero Castagnola
Artscapes: Learn Environmental Concept Art, by Daniele Montella
- 9:00-13:00 – Speed Business Meetings
Private Meeting. Register here: email@example.com or http://sbm.gamehappens.com
Press Sense to Play, by Niki Smit
GAME/PLAY Design, Direction & Production – A Brand New Master’s Program, by Matteo Bittanti and Pietro Righi Riva
Reloading History through Narrative Games, by We Are Müesli
- 14:30-16:00 – Pitch’n’Coffee
On invitation, please contact: firstname.lastname@example.org
Where in the World Is Video Game Criticism?, with Francesco Toniolo and Andrea Dresseno
- ore 16.00-17.30
The 360 Degrees Table on Virtual Reality, with Elisa Di Lorenzo, Mauro Fanelli and Carola Frediani
Game Happens! is organized by Marina Rossi and Federico Fasce, already founders of the indie studio Urustar, and by the Genova–Liguria Film Commission, with the support of the Società per Cornigliano, Consulate General of the Kingdom of the Netherlands in Milan, ETT SpA and Miniclip Italia.
AESVI4Developers, Girl Geek Life, Indievault and Playing The Game are (among others) Media Partners of the initiative.
Among the event’s partners there are Internet Festival di Pisa, Indiecouch, Game Design Week and many others.
See you at Game Happens! June 24-25, 2016, at Villa Durazzo Bombrini, Genova Cornigliano 😉