Playing The Game: IndieGames Madness! event photos and recap

Here we are, galvanized by Playing The Game: Indiegames Madness!, the Milanese two days of fun and play. The event took place Saturday and Sunday, March 21–22, in the awesome Recipient.cc’s Col_laboratory, an authentic space station / space-of-wonders.

Thanks to all those who have been there, hardcore gamers, casual gamers, game designers and developers, beautiful people of the “scene”; heck, we were so many!

A special thanks to our friends at Recipient.cc, co-authors of the event, as well as one of the most interesting collective dedicated to digital media creative production, the guys of GameSource.it, that we consider our brothers, the GameBoy HONOR crew from Turin, who have set up an area dedicated to the Gunpei Yokoi’s gem by Nintendo and, last but not least, thanks to the Indie Vault community for supporting us during the event promotion.

The party was memorable, as well as the homebrew beer, the 8bit chiptune live-set by Tonylight (another well received surprise), equipped with his inseparable Nanoloop tracker, and the two fabulous retrogaming rooms.

As the title of the event suggests, the main ingredient of this two-days meeting were indiegames, especially bizarre and funny local multiplayer videogames.
We’re talking about those titles designed to be played together, side by side, without much regard for personal space and distance.

Also, we had several technological goodies, that were really appreciated by all the audience, such as virtual reality devices like Google Cardboard and Oculus Rift equipped with Leap Motion Controller.
Read the full schedule of Playing The Game: IndieGames Madness! event →

Playing The Game: Indiegames Madness! was also a wonderful opportunity to talk about Textural Videogames, a book (ebook and printed one) born as a result of our event in Pirelli HangarBicocca, made during the opening of Milan Games Week 2014.
Textural Videogames, through short essays and interviews, analyze games that creatively rethink the most classical videogames imperatives: enemies to beat and levels to complete.

During Sunday, we also presented our new open call Playing The Game – Call for proposals, designed to give visibility and promotional opportunities to videogames and their creators, but also to innovative ideas and projects related to the independent games scene.
Playing The Game – Call for proposals is a tool for promote interesting experiences related to videogames.
Read the open call Playing The Game – Call for proposals and promote your project →

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